Still, Hybrid Heaven's mixing of genres is the closet I've come to finding a true, turn based fighter. It uses a particularly clunky menu system though, which my prototype is trying to avoid. It's as close of a system as I've been able to find that actually mimics the strategy required in a fight. What makes it unique is that you can target different limbs and limit your enemy's potential attacks by disabling their good arm/leg/etc. Again, it feels more like a regular old RPG with a movement system, and attacks you can do are limited to melee attacks, largely. It plays like a regular menu-based RPG except with movement which allows you to choose melee attacks, or move to a strategic melee location. Hybrid Heaven is VERY close to my proof of concept. So I started this exploration into the vast crevasses of the internet (it got scary), and I can only find 2 or 3 games even remotely similar to a turn based fighter, where micro level decisions are made by the player in regards to how to fight: There must be games out there like this, I just can't find them. So one person would go into a robust defensive mode when the other is attacking, and vice versa. Defensive tactics should be inputted by both individuals fighting. Combat should flow freely between each person. Valkyria Chronicles, allows defensive attacks, but they're automated if I remember correctly. There are typically no defensive responses in these games that the player can decide on. Fire Emblem, FF tactics, and Advance Wars would be included as games that are not what I'm looking for. Army based, squad based tactical RPGs are little too wide in scope for what I'm aiming for. Most of the strategy relies on how you position your army of units (occasionally healing them, or producing more). You just attack once your guys are in position. There's no strategy to actually attacking (unless you include order of attacking). What I've learned is that they focus mainly on movement. Tactics RPGs on the other hand are EVERYWHERE, but are not what I'm looking for. I've been looking around the internet for various turn-based combat games in this vein to research how they handle their combat system, but I just cannot for the life of me find anything OTHER than 3 titles. You don't control armies or squads like you would in a turn based tactics-RPG, but you control the methods of an individual's attack and movement in a 1 on 1 scenario, including leaving yourself open to attack, opting for quick attacks, choosing to make risky moves, evading, counters, etc. Analyzing how much better professional game developers solved a problem helps me 10 times over, and analyzing gameplay from various RPGs (both video game and pencil/paper) have already helped me on my way. ![]() ![]() It's merely a system I think has potential and I want to see if its possible to even develop such a thing.Īgain, I have a working prototype on my computer that works decently enough (it's basic don't get me wrong, with only a prototype combat mechanic in place) but there are a few little hiccups in my system that could use solving and the only way I've been able to is by analyzing both rules in video game RPGs and pencil paper RPGs. I've written down pages of pen and paper rules to each turn, and I've got a decent start, but there are a few areas that need a lot of work, and in all honesty, I don't even know that this type of system would even be fun to play. On occasion though, I run into speed bumps that, because there are so few games similar to what I'm trying to do, cause me headaches when trying to figure out the rules for the game. Again, it's more a proof of concept prototype than a real game at this point, but I'm making a lot of progress. Mostly side scrolling shooter prototypes and proof-of-concepts, but as of late I've been working on a Turn-Based Fighting prototype that combines the strategy of a tactics game except on much more personal level (away from giant armies or squads). This is a super long post, I apologize, but if you have any input it will be greatly appreciated.Īs a few of you may know, I dabble in very amateur game design in my free time.
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